BALANCING RECRUITMENT VS BARRACKS SPACE.
In LoU there is a balance between how many troops your city can hold and how fast you can recruit them. Since the recruitment times are rounded to the nearest second there comes a time when one more stable or even 5 more stables will not increase how fast you can recruit a knight. The table below shows the different troops and the fastest reasonable time you can recruit them and still maintain a decent number of barracks. You can of course get most of them (except city guards, one second is as fast as you can get) to go faster but you’ll sacrifice a lot of barracks space for that one second you’ll gain per unit. The table also shows the speed needed if you sacrifice one or two seconds for being able to have more troops in the city for selected units.
*Ships have a maximum base recruitment percentage of 1900% this can be increased through research.
*Barons can also be increased via research.
*Barons can also be increased via research.
*Ships are also affected by Humility Virtue Bonus ~ Vulcan
Picture | Name | Recruitment Building | Optimal Speed | Optimal time | +1 s | +2 s | wood/h | stone/h | iron/h | gold/h |
City Guard | City Guard House Level 1 | 3350% | 00:00:01 | 2001% | 1430% | 360.000 | – | – | – | |
Berserker | Training Ground Level 1 | 8025% | 00:00:02 | 5715% | 4445% | – | – | 270.000 | – | |
Ranger | Training Ground Level 4 | 7150% | 00:00:03 | 5557% | 4546% | 192.000 | – | – | – | |
Guardian | Training Ground Level 10 | 8575% | 00:00:03 | 6668% | 5456% | – | – | 168.000 | 48.000 | |
Scout | Stable Level 1 | 8575% | 00:00:03 | 6668% | 5456% | – | – | 48.000 | 144.000 | |
Crossbowman | Stable Level 5 | 8025% | 00:00:07 | 7060% | 6317% | 77.142 | – | – | 102.857 | |
Knight | Stable Level 10 | 7700% | 00:00:06 | 6668% | 5883% | – | – | 150.000 | 60.000 | |
Mage | Moonglow Tower Level 1 | 8025% | 00:00:07 | 7060% | 6317% | – | – | 25.714 | 77.142 | |
Warlock | Moonglow Tower Level 7 | 8400% | 00:00:15 | 7880% | 7430% | – | – | 24.000 | 84.000 | |
Templar | Trinsic Temple Level 1 | 7800% | 00:00:04 | 6365% | 5386% | – | – | 81.000 | 90.000 | |
Paladin | Trinsic Temple Level 6 | 8250% | 00:00:08 | 7369% | 6668% | – | – | 90.000 | 72.000 | |
Baron | Trinsic Temple Level 10 | 8600% | 00:11:38 | |||||||
Ram | Workshop Level 1 | 8475% | 00:00:29 | |||||||
Balista | Workshop Level 6 | 8450% | 00:00:41 | |||||||
Catapult | Workshop Level 10 | 8425% | 00:00:47 | |||||||
Sloop | Shipyard Level 1 | 1900% | 00:21:56 | |||||||
Frigate | Shipyard Level 6 | 1900% | 00:35:05 | |||||||
War Galleon | Shipyard Level 10 | 1900% | 01:10:11 |
Recruitment Speed Calculator (Google Docs Spreadsheet)
Layouts:
Shipyards max: Click for Flash Planner for Shipyards
The nice thing about shipyard layouts is they very rarely require removal of resource nodes other than to maximize food. The layout above shows what you need for the max of 1900% (not including research).
Shipyards max: Click for Flash Planner for Shipyards
The nice thing about shipyard layouts is they very rarely require removal of resource nodes other than to maximize food. The layout above shows what you need for the max of 1900% (not including research).
Other buildings max: Click for Flash Planner for other buildings
The layout above shows a standard build to get 8600% with Training Grounds, you can use any other building in their place. To get the lower amounts replace TG with barracks in the upper right (of course that placement can go anywhere it fits with the least resource node removals).
The layout above shows a standard build to get 8600% with Training Grounds, you can use any other building in their place. To get the lower amounts replace TG with barracks in the upper right (of course that placement can go anywhere it fits with the least resource node removals).
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