Tuesday, July 2, 2013

BUILDINGS

BUILDINGS
First of all Rank Points may be misleading. Rank Points add to your City Score and not your Rank. Your Rank is based on your position in your World which is in turn based on your City Score. Do not expect Rank Points to change your ranking by their quoted numbers!RANK POINTS
TOWN HALL
PictureDescription
Town HallProvides basic storage and wood production. Also determines the maximum number of buildings in a city. Only one can be built in each city. Cannot be totally demolished or destroyed.
LevelTotal Building SlotsWood Production/hStorageResource Cost WoodResource Cost StoneBuild TimeArmiesRank Points
1103005,000---53
2203007,000200-25sec59
33030010,00050010040sec518
44030015,00010003001min, 40sec536
55030024,0003000150030min560
66030035,000800040002hr, 30min590
77030050,00015000100008hr, 20min5126
88030080,000300002500016hr, 40min5171
990300125,00060000600001d, 2hr5225
10100300175,0001200001200001d, 13hr, 20min5300
Total100300175,000237,700220,9003d, 19hr22min,45sec5300
WOODCUTTER’S HUT
PictureDescriptionRequirements
Woodcutter´s HutProduces wood. Any bordering woods, Cottages and a maximum of one Sawmill will increase productivity. There was an interim time when production was 16, 32, 50, 70, 90, 115, 145, 170, 205 and 250.Town Hall Level 1
LevelWood Production/hrResource Cost WoodResource Cost StoneBuild TimeRank Points
12050-15sec1
240200-54sec3
3604002006min6
4851,40060045min12
51103,5001,5001hr, 41min, 15sec20
61406,0003,0003hr, 22min, 30sec30
717510,0005,0006hr, 15min42
821016,0008,0009hr, 57min57
925025,00013,00014hr, 58min75
1030038,00020,00022hr, 42min100
Total300100,55051,3002d, 11hr, 47min, 39sec100
COTTAGE
PictureDescriptionRequirements
CottageIncreases the construction speed of all build orders in a city. Also increases productivity of bordering resource buildings.Town Hall Level 1
LevelConstruction SpeedManpower BonusResource Cost WoodResource Cost StoneBuild TimeRank Points
1+4%+3%-5015sec1
2+10%+6%-15054sec2
3+16%+9%-3006min5
4+25%+12%-60045min10
5+35%+15%2001,0001hr, 41min, 15sec16
6+46%+18%5002,0003hr, 22min, 30sec24
7+58%+21%1,0004,0006hr, 15min34
8+71%+24%2,0007,5009hr, 57min46
9+85%+27%5,00014,00014hr, 58min60
10+100%+30%12,00017,00022hr, 42min80
Total+100%+30%20,70046,6002d, 11hr, 47min, 54sec80
WAREHOUSE
PictureDescriptionRequirements
WarehouseIncreases the storage capacity for all resources. Enhanced by any bordering Sawmill, Stonemason, Mill or Foundry.Town Hall Level 1
LevelStorageResource Cost WoodResource Cost StoneBuild TimeRank Points
12,50060-15sec1
25,000150-36sec2
39,000250504min5
416,00050015030min10
526,0001,6004001hr, 7min, 30sec16
642,0003,0001,0002hr, 15min24
765,0006,0002,0004hr, 6min34
8100,0009,6004,8006hr, 37min, 30sec46
9145,00015,0009,0009hr, 58min, 30sec60
10200,00020,00013,00015hr, 7min, 30sec80
Total200,00056,16030,4001d, 15hr, 46min, 51sec80
QUARRY
PictureDescriptionRequirements
QuarryProduces Stone. Productivity can be increased by bordering Rocks, Cottages and a maximum of one Stonemason. There was an interim time when production was 16, 32, 50, 70, 90, 115, 145, 170, 205 and 250.Town Hall Level 2
LevelStone Production/hrResource Cost WoodResource Cost StoneBuild TimeRank Points
12050-15sec1
240200-54sec3
3604002006min6
485140060045min12
5110350015001hr, 41min, 15sec20
6140600030003hr, 22min, 30sec30
71751000050006hr, 15min42
82101600080009hr, 57min57
9250250001300014hr, 58min75
10300380002000022hr, 42min100

HIDEOUT
PictureDescriptionRequirements
HideoutAllows safe storage of resources, preventing them from being reported by Scouts or plundered. Its capacity can be increased if built beside woods.Town Hall Level 2
LevelHidden StorageResource Cost WoodResource Cost StoneBuild TimeRank Points
1500-5015sec1
21000-20036sec2
32000-6004min3
43000-100030min5
54500-15001hr, 7min, 30sec8
66000-22002hr, 15min12
78000-35004hr, 6min17
810000-45006hr, 37min, 30sec23
912000-60009hr, 58min, 30sec30
1015000-800015hr, 7min, 30sec40

OLD FARM
PictureDescriptionRequirements
FarmProduces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity.(Cannot be built anymore)Town Hall Level 3
LevelFood Production/hrResource Cost WoodResource Cost StoneBuild TimeRank Points
1550-15sec1
28200-54sec3
3124002006min6
418140060045min12
530350015001hr, 41min, 15sec20
650600030003hr, 22min, 30sec30
7901000050006hr, 15min42
81601600080009hr, 57min57
9260250001300014hr, 58min75
10400380002000022hr, 42min100

NEW FARM
PictureDescriptionRequirements
FarmProduces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity.Town Hall Level 3
LevelFood Production/hrResource Cost WoodResource Cost StoneBuild TimeRank Points
1550-15sec1
210200-54sec3
3154002006min6
420140060045min12
530350015001hr, 41min, 15sec20
645600030003hr, 22min, 30sec30
7751000050006hr, 15min42
81201600080009hr, 57min57
9200250001300014hr, 58min75
10300380002000022hr, 42min100

IRON MINE
PictureDescriptionRequirements
Iron MineProduces iron. Any bordering ore deposits, Cottages and a maximum of one Foundry will increase productivity. There was an interim time when production was 16, 32, 50, 70, 90, 115, 145, 170, 205 and 250.Town Hall Level 4
LevelIron Production/hrResource Cost WoodResource Cost StoneBuild TimeRank Points
12050-15sec1
240200-54sec3
3604002006min6
485140060045min12
5110350015001hr, 41min, 15sec20
6140600030003hr, 22min, 30sec30
71751000050006hr, 15min42
82101600080009hr, 57min57
9250250001300014hr, 58min75
10300380002000022hr, 42min100

TOWNHOUSE
PictureDescriptionRequirements
TownhouseEnables taxation. Income from tax can be increased by connecting Marketplaces and Harbors.Town Hall Level 5
LevelGold Production/hResource Cost WoodResource Cost StoneBuild TimeRank Points
125-10017sec1
250-3001min, 17sec3
375-6008min6
4100-20001hr12
5130100040002hr, 15min20
6170200070004hr, 30min30
72103500115008hr, 12min42
826070001700013hr, 15min57
9320140002000019hr, 57min75
10400290002900030hr, 15min100

MARKETPLACE
PictureDescriptionRequirements
MarketplaceAllows transport of resources between cities and enables trade with other players by land. Also increases the tax income of connected buildings.Town Hall Level 5
LevelMerchants CartsTax BonusResource Cost WoodResource Cost StoneBuild TimeRank Points
11+2%402020sec1
24+4%80401min, 48sec2
310+6%1608012min5
420+8%4002001hr, 30min10
530+10%12006003hr, 22min, 30sec16
650+12%280014006hr, 45min24
770+14%5600280012hr, 18min34
8105+16%9600480019hr, 52min, 30sec46
9145+18%15200760029hr, 55min, 30sec60
10200+20%232001160045hr, 22min, 30sec80
Total200+20%58280291404 days, 23hr, 20min, 8sec80

HARBOR
PictureDescriptionRequirements
HarborAllows for the transport of resources between cities and enables you to trade with other players by sea. Also increases the tax income of connected Townhouses.Town Hall Level 10
LevelMerchant ShipsTax BonusResource Cost WoodResource Cost StoneBuild TimeRank Points
11+5%804022sec1
22+10%160802min, 24sec3
34+15%32016016min6
46+20%8004002hr12
59+25%240012004hr, 30min20
612+30%560028009hr30
715+35%11200560016hr, 24min42
819+40%19200960026hr, 30min57
924+45%304001520039hr, 54min75
1030+50%464002320060hr, 30min100

SAWMILL
PictureDescriptionRequirements
SawmillIncreases the efficiency of bordering Woodcutter’s Huts and wood storage capacity of any bordering Storage.Town Hall Level 6
LevelEfficiency BonusWood Storage BonusResource Cost WoodResource Cost StoneBuild TimeRank Points
1+30%+20%606020sec1
2+35%+40%1501501min, 48sec4
3+40%+60%35035012min7
4+45%+80%110011001hr, 30min14
5+50%+100%270027003hr, 22min, 30sec24
6+55%+120%500050006hr, 45min36
7+60%+140%8500850012hr, 18min50
8+65%+160%135001350019hr, 52min, 30sec68
9+70%+180%215002150029hr, 55min, 30sec90
10+75%+200%330003300045hr, 22min, 30sec120

STONEMASON
PictureDescriptionRequirements
StonemasonIncreases the efficiency of bordering Quarries and stone storage capacity of any bordering Storage.Town Hall Level 7
LevelEfficiency BonusStone Storage BonusResource Cost WoodResource Cost StoneBuild TimeRank Points
1+30%+20%606020sec1
2+35%+40%1501501min, 48sec4
3+40%+60%35035012min7
4+45%+80%1100110090min14
5+50%+100%270027003hr, 22min, 30sec24
6+55%+120%500050006hr, 45min36
7+60%+140%8500780012hr, 18min50
8+65%+160%135001350019hr, 52min, 30sec68
9+70%+180%215002150029hr, 55min, 30sec90
10+75%+200%330003300045hr, 22min, 30sec120

MILL
PictureDescriptionRequirements
MillIncreases the efficiency of bordering Farms and food storage capacity of any bordering Storage.Town Hall Level 8
LevelEfficiency BonusFood Storage BonusResource Cost WoodResource Cost StoneBuild TimeRank Points
1+30%+20%606020sec1
2+35%+40%150150108sec4
3+40%+60%35035012min7
4+45%+80%1100110090min14
5+50%+100%270027003hr, 22min, 30sec24
6+55%+120%500050006hr, 45min36
7+60%+140%8500850012hr, 18min50
8+65%+160%135001350019hr, 52min, 30sec68
9+70%+180%215002150029hr, 55min, 30sec90
10+75%+200%330003300045hr, 22min, 30sec120
Total+75%+200%85860858604d, 23hr, 20 min, 8sec120

FOUNDRY
PictureDescriptionRequirements
FoundryIncreases the efficiency of bordering Ore Mines and iron storage capacity of bordering Storage.Town Hall Level 9
LevelEfficiency BonusIron Storage BonusResource Cost WoodResource Cost StoneBuild TimeRank Points
1+30%+20%606020sec1
2+35%+40%1501501min, 48sec4
3+40%+60%35035012min7
4+45%+80%110011001hr, 30min14
5+50%+100%270027003hr, 22min, 30sec24
6+55%+120%500050006hr, 45min36
7+60%+140%8500850012hr, 18min50
8+65%+160%135001350019hr, 52min, 30sec68
9+70%+180%215002150029hr, 55min, 30sec90
10+75%+200%330003300045hr, 22min, 30sec120

CITY WALL
PictureDescriptionRequirements
City WallIncreases the defense of all units, except naval units, against all attacks. Cannot be totally demolished or destroyed.Town Hall Level 2
LevelCombat BonusResource Cost WoodResource Cost StoneBuild TimeRank Points
1+1%-20030sec2
2+3%-200020min6
3+6%-80001hr12
4+10%-200003hr24
5+15%-300005hr40
6+20%-450008hr60
7+26%-7000012hr84
8+33%-10000018hr114
9+41%-14000025hr150
10+50%-20000035hr200

CITY GUARD HOUSE
PictureDescriptionRequirements
City Guard HouseAllows recruitment of City Guards and, if upgraded, increases their recruitment speed. Placing a Barracks beside a City Guard House will NOTincrease recruitment speed.Town Hall Level 3
LevelRecruiting Speed City GuardsRecruiting Unit TypeResource Cost WoodResource Cost StoneBuild TimeRank Points
1+5%City Guard153017sec1
2+10%-30601min 12sec2
3+16%-551108min4
4+24%-1402801hr7
5+35%-4008002hr, 15min12
6+50%-100020004hr, 30min18
7+68%-190038008hr, 12min25
8+90%-3200640013hr, 15min34
9+115%-51001020019hr, 57min45
10+150%-80001600030hr, 20min60

LOOKOUT TOWER
PictureDescriptionRequirements
Lookout TowerEnables incoming attacks to be seen sooner. (Time without Lookout Tower: 1 Hour). Increases the Defensive Value of a limited amount of Scouts by 100%. If there are not enough Scouts in the city, 2 city guards can take each slot and gain the same bonus. Lookout Towers don’t count towards a city’s building number limit.Town Hall Level 2
LevelTime BonusUnit Count (Scout)Unit Count (City Guard)Resource Cost WoodResource Cost StoneBuild TimeRank Points
1+30 min48-20025sec1
2+1 hr816-4005min2
3+2 hr1530-60013min, 30sec3
4+3 hr2550-100025min5
5+4 hr4080-150040min8
6+5 hr60120-22001h12
7+6 hr88176-35001h, 22min17
8+7 hr125250-50001h, 50min23
9+8 hr175350-70002h, 25min30
10+10 hr250500-100003hr, 20min40

RANGER TOWER
PictureDescriptionRequirements
Ranger TowerIncreases the Defensive Value of a limited number of Rangers by 100%. If there are not enough Rangers in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit.Town Hall Level 3
LevelUnit CountResource Cost WoodResource Cost StoneBuild TimeRank Points
130-10025sec1
260-2005min2
3120-40013min, 30sec5
4200-100025min10
5320-300040min16
6480-70001h24
7700-140001h, 22min34
81000-240001h, 50min46
91400-380002h, 25min60
102000-580003h, 20min80

BARRACKS
PictureDescriptionRequirements
BarracksIncreases the maximum army size of a city. Also increases the recruitment speed of all bordering Training Grounds, Stables, Moonglow Towers, Trinsic Temples, Workshops and Shipyards.Town Hall Level 4
LevelArmy SizeRecruiting SpeedResource Cost WoodResource Cost StoneBuild TimeRank Points
1+10+1%-5015sec1
2+30+2%-15036sec2
3+60+4%-3004min4
4+100+6%-60030min7
5+160+8%-12001hr, 7min, 30sec12
6+240+10%-25002hr, 15min18
7+350+13%-40004hr, 6min25
8+500+16%-70006hr, 37min, 30sec34
9+700+20%-115009hr, 58min, 30sec45
10+1000+25%-1750015hr, 7min, 30sec60
Total+1000+25%-4480039hr, 46min, 51sec60

TRAINING GROUND
PictureDescriptionRequirements
Training GroundAllows recruitment of infantry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Training Ground will also increase recruitment speed.Town Hall Level 4
LevelRecruiting SpeedRecruiting Unit TypeResource Cost WoodResource Cost StoneBuild TimeRank Points
1+5%Berserker204020sec1
2+10%-40801min, 48sec2
3+16%-8016012min5
4+24%Ranger2004001hr 30min10
5+35%-60012003hr, 22min, 30sec16
6+50%-140028006hr, 45min24
7+68%-2800560012hr, 18min34
8+90%-4800960019hr, 52min, 30sec46
9+115%-75001500029hr, 55min, 30sec60
10150%Guardian115002300045hr, 22min, 30sec80

PITFALL TRAP
PictureDescriptionRequirements
Pitfall TrapPitfall Traps neutralize the troop strength of a limited number of enemy infantry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of infantry attackers will be affected. Pitfall Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit.Town Hall Level 5
LevelUnit CountResource Cost WoodResource Cost StoneBuild TimeRank Points
116309025sec1
226601805min2
35011033013min, 30sec5
410028084025min10
5160830249040min16
6240193057901hr24
73503850115501hr, 22min34
85006600198001hr, 50min46
970010500315002hr, 25min60
10100016000480003hr, 20min80

STABLE
PictureDescriptionRequirements
StableAllows recruitment of cavalry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Stable will also increase recruitment speed.Town Hall Level 6
LevelRecruiting SpeedRecruiting Unit TypeResource Cost WoodResource Cost StoneBuild TimeRank Points
1+5%Scout255022sec1
2+10%-551102min, 24sec3
3+16%-11022016min6
4+24%-2755502hr12
5+35%Crossbowman80016004hr, 30min20
6+50%-190038009hr30
7+68%-3750750016hr, 24min42
8+90%-65001300026hr, 30min57
9+115%-102002040039hr, 54min75
10+150%Knight155003100060hr, 30min100
Total150%Scout, Crossbowman, Knight3911578230159hr, 6min, 46sec100

GUARDIAN TOWER
PictureDescriptionRequirements
Guardian TowerIncreases the Defensive Value of a limited number of Guardians by 100%. If there are not enough Guardians in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit.Town Hall Level 6
LevelUnit CountResource Cost WoodResource Cost StoneBuild TimeRank Points
130-10025sec1
260-2005min2
3120-40013min, 30sec5
4200-100025min10
5320-300040min16
6480-70001hr24
7700-140001hr, 22min34
81000-240001hr, 50min46
91400-380002hr, 25min60
102000-580003hr, 20min80

MOONGLOW TOWER
PictureDescriptionRequirements
Moonglow TowerAllows recruitment of caster units and, if upgraded, increases their recruitment speed. Also enables purification of resources for research, vital when recruiting Barons. Placing a Barracks beside a Moonglow Tower will also increase recruitment speed.Town Hall Level 7
LevelRecruiting SpeedRecruiting Unit TypeResource Cost WoodResource Cost StoneBuild TimeRank Points
1+5%Mage306022sec1
2+10%-601202min, 24sec4
3+16%-12024016min7
4+24%-3006002hr14
5+35%-90018004hr, 30min24
6+50%-210042009hr36
7+68%Warlock4200840016hr, 24min50
8+90%-72001440026hr, 30min68
9+115%-114002280039hr, 54min90
10+150%-174003480060hr, 30min120

BARRICADE
PictureDescriptionRequirements
BarricadeBarricades neutralize the troop strength of a limited number of enemy cavalry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of cavalry attackers will be affected. Barricades can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit.Town Hall Level 7
LevelUnit CountResource Cost WoodResource Cost StoneBuild TimeRank Points
116309025sec1
226601805min2
35011033013min, 30sec5
410028084025min10
5160830249040min16
6240193057901hr24
73503850115501hr, 22min34
85006600198001hr, 50min46
970010500315002hr, 25min60
10100016000480003hr, 20min80
CASTLE
PictureDescriptionRequirements
CastleConstruction of the Castle allows a lord to plunder cities (castled or not) and assault or siege castled cities. Each level of the Castle increases your maximum army size and expands your command queue by one. Only one Castle can be built in each city. Cannot be totally demolished or destroyed. Once built a Castle cannot be removed. Every 4th titlestarting with Marquess is available free with an extra castle. Note:Building a Castle allows the castled city to be assaulted, sieged and/or captured.Town Hall Level 8
LevelMax of CommandsMax Army SizeResource Cost WoodResource Cost StoneBuild TimeRank Points
1+1+20%-2000020hr4
2+2+40%-2500023hr, 20min12
3+3+60%-3000026hr, 40min24
4+4+80%-4000030hr48
5+5+100%-5500033hr, 20min80
6+6+130%-7500036hr, 40min120
7+7+160%-10000040hr168
8+8+200%-13000043hr, 20min228
9+9+250%-16000046hr, 40min300
10+10+300%-20000050hr400
Total+10+300%-83500014d, 14hr400

TRINSIC TEMPLE
PictureDescriptionRequirements
Trinsic TempleAllows recruitment of blessed units and Barons and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Trinsic Temple will also increase recruitment speed.Town Hall Level 8
LevelRecruiting SpeedRecruiting Unit TypeResource Cost WoodResource Cost StoneBuild TimeRank Points
1+5%Templar357022sec1
2+10%-701402min, 44sec4
3+16%-13527016min7
4+24%-3356702hr14
5+35%-100020004hr, 30min24
6+50%Paladin235047009hr36
7+68%-4650930016hr, 24min50
8+90%-80001600026hr, 30min68
9+115%-127002540039hr, 54min90
10+150%Baron195003900060hr, 30min120
Total+150%-48775975506d, 15hr, 7min, 6sec120

TEMPLAR TOWER
PictureDescriptionRequirements
Templar TowerIncreases the Defensive Value of a limited number of Templars by 100%. If there are not enough Templars in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit.Town Hall Level 8
LevelUnit CountResource Cost WoodResource Cost StoneBuild TimeRank Points
130-10025sec1
260-2005min2
3120-40013min, 30sec5
4200-100025min10
5320-300040min16
6480-70001h24
7700-140001h, 22min34
81000-240001h, 50min46
91400-380002h, 25min60
102000-580003h, 20min80

ARCANE TRAP
PictureDescriptionRequirements
Arcane trapArcane Traps neutralize the troop strength of a limited number of enemy magic user units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of magic using attackers will be affected. Arcane Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit.Town Hall Level 8
LevelUnit CountResource Cost WoodResource Cost StoneBuild TimeRank Points
116309025sec1
226601805min2
35011033013min, 30sec5
410028084025min10
5160830249040min16
6240193057901hr24
73503850115501hr, 22min34
85006600198001hr, 50min46
970010500315002hr, 25min60
10100016000480003hr, 20min80

BALLISTA TOWER
PictureDescriptionRequirements
Ballista TowerIncreases the Defensive Value of a limited number of Ballistae by 100%. If there are not enough Ballistae in the city, 10 City Guards can take each allotted slot and gain the same bonus. These towers don’t count towards a city’s building number limit.Town Hall Level 9
LevelUnit Count (Ballista)Unit Count (City Guard)Resource Cost WoodResource Cost StoneBuild TimeRank Points
1440-10025sec1
2880-2005min2
315150-40013min, 30sec5
425250-100025min10
540400-300040min16
660600-70001hr24
788880-140001hr, 22min34
81251250-240001hr, 50min46
91751750-380002hr, 25min60
102502500-580003hr, 20min80
WORKSHOP
PictureDescriptionRequirements
WorkshopAllows construction of siege engines and, if upgraded, increases their construction speed. Placing a Barracks beside a Workshop will also increase recruitment speed.Town Hall Level 9
LevelRecruiting SpeedRecruiting Unit TypeResource Cost WoodResource Cost StoneBuild TimeRank Points
1+5%Ram408025sec1
2+10%-751503min4
3+16%-15030020min8
4+24%-3707402hr, 30min17
5+35%-110022005hr, 37min, 30sec28
6+50%Ballista2600520011hr, 15min42
7+68%-52001040020hr, 30min59
8+90%-89001780033hr, 7min, 30sec80
9+115%-140002800049hr, 52min, 30sec105
10+150%Catapult215004300075hr, 37min, 30sec140

SHIPYARD
PictureDescriptionRequirements
ShipyardEnables recruitment of naval units and, if upgraded, increases their recruitment speed. Placing a Barracks nearby further increases recruitment speed.Town Hall Level 10
LevelRecruiting SpeedRecruiting Unit TypeResource Cost WoodResource Cost StoneBuild TimeRank Points
1+5%Sloop5010027sec2
2+10%-1002003min, 36sec5
3+16%-20040024min10
4+24%-50010003hr19
5+35%-150030006hr, 45min32
6+50%Frigate3500700013hr, 30min48
7+68%-70001400024hr, 36min67
8+90%-120002400039hr, 45min91
9+115%-190003800059hr, 51min120
10+150%War Galleon290005800090hr, 45min160
Total+150%-728501457009d, 22hr, 40min, 3sec120

CAMOUFLAGE TRAP
PictureDescriptionRequirements
Camouflage TrapCamouflage Trap neutralize the troop strength of a limited number of enemy artillery units. Neutralized attackers will not deal damage to defenders, fortifications and buildings. A maximum of 50% of artillery units will be affected. Camouflage Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit.Town Hall Level 10
LevelUnit CountResource Cost WoodResource Cost StoneBuild TimeRank Points
120309025sec1
230601805min2
35011033013min, 30sec5
410028084025min10
5160830249040min16
6240193057901hr24
73503850115501hr, 22min34
85006600198001hr, 50min46
970010500315002hr, 25min60
10100016000480003hr, 20min80

DOWNGRADING BUILDINGS: DEMOLISHING AND DESTROYING
ActionResource Cost WoodResource Cost StoneExecution Time
Upgrade of lvl 2 Shipyard200Wood400Stone24 minutes
Wood acquiredStone acquired
Downgrade of lvl 3 Shipyard100Wood200Stone12 minutes

The Rank Points for each building show their cumulative total and not their points for that particular level. For example a level 10 Town Hall pays 75 Rank Points to bring its total to 300 and not 300 points above level 9. To find Rank Points for a particular level subtract the level you are going to from the previous levels points.
Example. Town Hall level 10 = 300 RP, Town Hall level 9 = 225RP, therefore you will gain 75RP for leveling your Town Hall from 9 to 10.
You can reduce a building’s level by one by selecting it and then clicking the button at the bottom of the building information panel labelled “Downgrade to level N-1”, where N is the building’s current level.
The “Demolish” button will completely remove the building. For a level one building the “Downgrade…” button is replaced by a “Destroy this building” button (in addition to the Demolish button [why have both?]).
Downgrading takes half the time and refunds half of the resources of the corresponding upgrade. For example, upgrading a level two Shipyard costs 200w, 400s and takes 24 minutes. Downgrading a level three Shipyard will repay 100w, 200s and take 12 minutes.

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