Wednesday, September 7, 2011

Food City

Purpose

You need more and more food as you shift focus towards military.  A full zerk castle requires 75k/hr food, a full knight castle can eat up to 150k/hr.

Examples

The maximum food/hr a food city can produce is a little over 174k/hr, and it looks like this.  This would require that you have a landlocked city surrounded by plains (not mountains, hills or forests.)  This will give you the maximum amount of lakes, which is 10.  The lakes will also need to be in exact positions of the layout.   You may notice that there are no purification or shipping mechanism, which is not realistic of an actual food city.

Typical food cities will look something like the examples below.  These are 3 of my actual food cities.  The first 2 are landlocked, the third is a water city, which understandably, produces less than the other two.


How to build

The city below is a typical layout of a food city without any lakes.  This guarantees production of 143k/hr.  If your food city produces less than 143k/hr, you must have a mistake somewhere.  Add in lakes and modify a bit to get over 150k.  It takes practice to get the optimal layout.  If you are not sure, post a comment and i'll try to optimize your food city.

Layout: http://bit.ly/pAb8ZX



  1. Demo all natural resources except lakes
  2. Upgrade townhall to lvl 4
  3. Build 40 temp cottages and upgrade to about lvl 6 or 7
  4. Upgrade townhall to lvl 10
  5. Build out your city, make sure to include the marketplace and moonglow tower
  6. Once all permanent buildings are at lvl 10, demo the temp cottages and replace with a permanent building

Saturday, September 3, 2011

Mage Castle

Mage is my favorite type of unit to attack other castles.  It's arguably, the most powerful offensive unit in the game.  Mages also provide a different type of attack, magic, that's harder to defend.  Their downside is their inferiority for raiding and plundering (they only carries half the goods berserkers would carry)

  • Layouthttp://bit.ly/nus67G
  • Max Troop Cap: 280K mages
  • Recruitment Time:  7sec/mage
  • Storage: 575k wood/stone/iron 1.3mil food
  • Purification/shipping capabilities
  • Requires: ministers, 35k food/hr

How to Build
Similar to Berserker castle, the only difference is the trade minister and defense minister setting.  Set trade minister to 200k wood, 220k stone, 500k iron, 1mil food.  Set auto recruit to 280k mages

How to Build a Kick-ass Berserker Castle

Berserker is your most basic type of unit in the game.  They're my favorite because they're fast to recruit, cheap to make, good for raiding and is generally pretty good offensive troops.  My berserker castle below.

  • Layout: http://bit.ly/p15NvV
  • Max Troop Cap: 300K Bersekers
  • Recruitment Time:  3sec/zerk
  • Storage: 775k wood/stone 1.9mil iron/food
  • Purification/shipping capabilities
  • Requires: ministers, 75k food/hr


How to Build
  1. Copy the full link (not the short URL) to the layout of this castle and overlay it on your city.  You'll need LoU Tweaks.
  2. Set trade minister with resource targets at: 200k wood, 220k stone, 1mil iron, 1mil food. Request missing resource from nearby hub.  Surplus goes back to hub
  3. Set building mister to auto upgrade, except for cottages
  4. Set target army at 300k berserkers, auto upgrade walls and towers
  5. Upgrade townhall to lvl 4.
  6. Build 40 temp cottages and upgrade to lvl 6 or 7, depending on how fast you want to build the castle
  7. Upgrade townhall and add permanent buildings, as shown in the layout.   Make sure you build storage, marketplace, moonglow tower some time early on.  Don't build a castle yet
  8. Upgrade walls and towers to lvl 10.  
  9. When all existing permanent buildings are at level 10, delete 8 cottages and add 8 permanent buildings
  10. Build a castle and upgrade all building to 10
Of Note:
  • Don't build a castle until you have enough resources to build it and enough food to support it
  • This castle requires that you have ministers.  If you don't have minister, add food in the castle.
  • Require 75kfood/hr.  I'll show you how to make a food city in a later post
  • This castle should be landlocked (not on water)
  • You should also have adequate defenses in case it's attacked.  Unless you're on a secure continent.

Friday, September 2, 2011

How to build a Lord of Ultima resource city

I'm going to show you how to build a resource city that produces 80k/hr.  I am still amazed at the number of badly built cities out there.  I dread taking over lawless cities and cringe at cities that produce at less than half its potential because the owner didn't know what they're doing.  It's quite simple actually.  Here's how.

1.  Pick an area that's surrounded by natural resources.  In the regional view, you'll see the green fuzzy areas, those are forests, yellow bumpy things are hills and silvery rocky things are mountains, and the empty areas are plains.  You also get more if they are perpendicular to your city then diagonally.  The new city should also be close to your existing cities.
  • forest = more wood
  • hills = more stone
  • mountains = more iron
  • plains = more lakes (better for food cities)
Depending what resources you need the most, you should find an area that has the resources you need.  For example, when you just started, you need mostly wood, stone and a little of iron and food.  The spot below would give you a lot of wood, some stone and a bit of iron nodes and a couple of lakes.


2.  Use the autoplanner.  

3.  Tweak it a little to add a couple of farms for food, a warehouse for storage, a marketplace shipping and a moonglow tower for purification.  The final layout is this http://bit.ly/o2Okz6
  • 55k/hr wood, 22k/hr stone, 5.6k/hr iron, 3.5/hr food.  85k/hr total production
  • 2000% construction speed at max
  • 1.1million wood storage, 375k stone/iron/food storage
  • shipping and purification abilities

System of Hubs for Palace Donation


You do not need this until later in the game, when donation to palaces is the focus.  It's most useful when donating to places lvl 4 or more.  Each city can ship out 16 million in resource in 1 shipment.  If you have 10 cities, that's 160 million resources!  You can fill a level 1-3 palace in 1 wave!!!

You need at least 2 cities, but you may want to build as many as 10 or more.  Build these cities as close together as you can to cut down shipping time.

City 1: See Palace Hub
When use in the system of hubs, this city should not be used to send resources to palaces manually.  Carts should be available to fill cities 2-10.

City 2-10: Shipping http://bit.ly/oXElhX
Set wood/stone level at 8 million each.  With 16,600 carts, you can ship out all 16 million in 1 shipment.  This city can be on water or landlocked.

Thursday, August 25, 2011

Updates

After months of playing on World 20, we finally got that Burger King hat!  Yup, we won!


Stats at time of winning:
- Rank: 4
- Score: 6,017,144
- 625 cities, 167 castles, 20 palaces
- over 1 billion resources contributed to Phoenix

Final stats:
- Rank: 3
- Score: 8,226,529
- 809 cities
- over 1 billion fame, 20million unit killed, 110 billion plundered resources

Friday, July 15, 2011

Funds and Ministers

Although it's possible to play without using real money, the game is a lot more enjoyable if you do.  Some top alliances require that you play with ministers to be considered for membership.  Ministers are the most valuable purchases in the game.  They will help automate many repetitive actions and efficiently build, trade, raid and recruit while you are not playing.  You will progress much faster when you have ministers.  

The best purchase is the minister bundle.  You get all 4 ministers for about $6/month.  

Ministers can also be obtained as rewards when completing two city related quests.  

  • 2 Cities – Building Minister for 48 hour
  • 4 Cities – All Ministers for 120 hours


Occasionally, EA will also give give our free minister code on Facebook or Twitter


BUILDING MINISTER

Minister7 days30 days
Build Minister890 Funds2390 Funds

FEATURES

  • The Minister extends your building queue from 6 slots to 16 in total.
  • The Minister can take construction orders even if you lack the resources to build and can carry them out while you are absent.
    • The Minister’s order will be placed in the queue as usual and can also be sorted.
    • As soon as the Minister’s order reaches the top of the queue, he will spend the necessary resources, if they are available.
    • If there are insufficient resources available , the next order will be verified and executed unless you chose the option to keep a fixed order.
    • At any point, you can convert a Minister’s order into a normal one.
  • With the minister you will get a resource overview window.

DEFENSE MINISTER

Minister7 days30 days
Defense Minister890 Funds2390 Funds

FEATURES

  • The Minister will automatically alert members of your alliance of any impending attack.
    • Anyone online and in your alliance will be alerted if a fellow member faces attack.
    • Everyone in your alliance will be able to see which of your cities is under attack, at what time, and by whom.
  • The Minister extends your recruitment queue by 12 slots to 16 in total.
  • The Minister can take orders for units even if you lack the necessary resources to recruit and can carry them out while you are absent.
    • The Minister’s order will be placed in the queue as usual.
    • As soon as the Minister’s order reaches the top of the queue, he will carry it out, if the necessary resources are available.
    • If there are insufficient resources to place the full order, but enough for 20 heads, the order will be automatically converted, split and executed.
    • If there are insufficient resources available , the next order will be verified and executed, unless you chose the option to keep a fixed order.
    • At any point, you can convert a Minister’s order into a normal one.
  • With the minister you will get a defense overview window.

DEFENSE OVERVIEW

Oversee the defensive preparedness of your entire empire, ensuring you are fully ready for your enemy’s next offensive action.
  • Track the total number of units holding station in each of your cities, including all friendly support.
  • Monitor the total number of units stationed in your city after all incoming friendly troops have arrived.
  • Have access to a complete chronological overview of all incoming attacks, as well as incoming supporting troops.
  • Take full advantage of our customizable and resizable Defense Overview Window, which also provides direct access to each of your cities.

WAR MINISTER

Minister7 days30 days
War Minister890 Funds2390 Funds

FEATURES

  • The Minister can order any army you sent to raid a dungeon to repeat its mission.
    • You can activate or deactivate this repeated raid mode for any army currently raiding or returning from a raid.
    • To do so, select a raid force in a city’s command overview and choose any option other than \“Once\”.
    • Units killed in the previous raid will be automatically replaced by fresh ones, if they’re available.
    • You can set deadlines for raiding armies to be back in their cities. They will automatically stop raiding to ensure they return in time.
    • You can set a minimum troop raiding strength. If an army falls below this, it will return home.
  • The Minister can carry out any attack or support command while you are absent.
    • Whenever you order an army to assault, siege, plunder, spy or support, the order can be carried out while you are absent.
    • You can either define when you want commands executed, or when you want units to arrive at their destinations.
  • With the minister you will get a command overview window.

COMMAND OVERVIEW

Mobilize and manage your forces with ease using the ultimate army overview!
  • Know precisely where every single one of your troops is stationed or headed, complete with troop type details and arrival times.
  • Track your supporting forces and call them home with just the single click of a button.
  • Start, stop, and set up repeated raids with ease.
  • Take full advantage of our customizable and resizable Command Overview Window, which also provides direct access to each of your cities.

TRADE MINISTER

Minister7 days30 days
Trade Minister890 Funds2390 Funds

FEATURES

The Trade Minister will assist you with resource management. You can define an individual trade setup for each of your cities, and he will assist you by automatically ordering trade transports accordingly. To avoid spoilage, he will purify resources if capacity is reached by production or incoming resources.
The minister can order trade transports according to the parameters you have set, at anytime.
  • For each city, you can define target resource levels which indicate the amount of each resource the Trade Minister should endeavor to maintain in your city at any given time.
  • If the city has fewer resources, the Trade Minister will request them from a city of your choice.
  • If the city has surplus resources, you can define what the Trade Minister should do with them.
  • Surplus can be delivered to another city of your choice, or the Trade Minister can purify it.
  • Surplus can also be stored to be available for other cities requesting resources.
  • The Trade Minister will always choose the faster route if both land and sea connections are available.
The Trade Minister will avoid spoilage of resources while you are absent. – If a city reaches capacity by production, he will purify resources to avoid any loss. – If an incoming trade transport or looted resources would exceed capacity, he will purify resources to avoid any loss. – If refunds for downgraded or demolished buildings exceed capacity, he will purify resources to avoid any loss.
The resource overview will move to the Trade Minister. For at least one month after the update, the resource overview will also be available if you own the Building Minister.
Players with 3 ministers active as the Trade Minister was released obtained the Trade Minister for free until the expiration of the minister with the shortest duration left at the time of release (up to 30 days).

MINISTER BUNDLE

Bundle7 days30 days
Minister Bundle2390 Funds5990 Funds