Friday, September 2, 2011

How to build a Lord of Ultima resource city

I'm going to show you how to build a resource city that produces 80k/hr.  I am still amazed at the number of badly built cities out there.  I dread taking over lawless cities and cringe at cities that produce at less than half its potential because the owner didn't know what they're doing.  It's quite simple actually.  Here's how.

1.  Pick an area that's surrounded by natural resources.  In the regional view, you'll see the green fuzzy areas, those are forests, yellow bumpy things are hills and silvery rocky things are mountains, and the empty areas are plains.  You also get more if they are perpendicular to your city then diagonally.  The new city should also be close to your existing cities.
  • forest = more wood
  • hills = more stone
  • mountains = more iron
  • plains = more lakes (better for food cities)
Depending what resources you need the most, you should find an area that has the resources you need.  For example, when you just started, you need mostly wood, stone and a little of iron and food.  The spot below would give you a lot of wood, some stone and a bit of iron nodes and a couple of lakes.

2.  Use the autoplanner.  

3.  Tweak it a little to add a couple of farms for food, a warehouse for storage, a marketplace shipping and a moonglow tower for purification.  The final layout is this
  • 55k/hr wood, 22k/hr stone, 5.6k/hr iron, 3.5/hr food.  85k/hr total production
  • 2000% construction speed at max
  • 1.1million wood storage, 375k stone/iron/food storage
  • shipping and purification abilities

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