Dungeon Level 1 2 3 4 5 6 7 8 9 10
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Recommended 15 200 1k 3k 6k 15k 25k 40k 60k 100k
Zerks
Boss Level 1 2 3 4 5 6 7 8 9
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Recommended 50 300 2k 4k 10k 15k 20k 30k 45k
Zerks
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Recommended 50 300 2k 4k 10k 15k 20k 30k 45k
Zerks
Berserkers, Knights, and Mages are strong offensive units so they can be used to raid any type of dungeon. However, each type of dungeon has a weakness against a type of troop.
Forest DungeonWeakness: Calvary
Best troops to send: Knights, Paladins, or Xbowmen (Knights and Xbows carry 1.5x the goods as a zerk. Palies carry 2x as much as zerks so adjust the number of troops accordingly.)
Hill DungeonWeakness: Magic
Best troops to send: Mages or Warlocks (I use zerks here too because mages and warlocks are not good raiders and does not carry as much as zerks. If you send mages, send 2x as much as zerks)
Mountain DungeonWeakness: Infantry
Best troops to send: Berserkers, Rangers, Guardians, or Templars
Sea DungeonWeakness: Artilery
Best troops to send: War Galleons or Sloops
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